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Moto G (2nd Gen) Goes on Sale Today For Rs. 12,999

Moto G (2nd Gen) Goes on Sale Today For Rs. 12,999

Xiaomi Mi 3 Specifications,Features And Price In India

Xiaomi Mi 3 Specifications,Features And Price In India

Apple iPhone 6 vs. iPhone 6 Plus: What's the difference?

Apple iPhone 6 vs. iPhone 6 Plus: What's the difference?

Oppo N1 Mini and Oppo R3 With 5-Inch Display, Snapdragon 400 SoC Launched

Oppo N1 Mini and Oppo R3 With 5-Inch Display, Snapdragon 400 SoC Launched

Samsung Launch E3 E5 A3 And A5 Series Phone

Samsung Launch E3 E5 A3 And A5 Series Phone

Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Tuesday, April 20, 2010

Commandos Strike Force (Xbox)

The Commandos series dates back to 1998, and it was always a whole lot easier to like than it was to describe. While the Commandos trilogy looked and played like real-time strategy games, they combined tactical action and puzzlelike situations from an isometric perspective. The result was some tense, open-ended, and highly challenging scenarios. Now Commandos is back in--wait for it--a World War II-themed first-person shooter. This latest entry in the series attempts to integrate some of the distinguishing features of the previous Commandos into a fast-paced WWII action game, but it just doesn't execute on its ideas as well as a lot of other similar games do.
The transition from strategy game to shooter has also served to limit the scope of Commandos Strike Force. In the previous games, you'd get to control a squad of specialized soldiers who could spread out to assault and sabotage huge Nazi compounds. In Strike Force, there are just three characters forming the squad (and they're nobody Commandos fans will recognize): a Green Beret, a sniper, and a spy. These guys combine some of the abilities of the other Commandos characters. For example, the sniper is also an expert with deadly throwing knives and happens to be a great swimmer, so he's like a cross between a sniper and a Marine. However, the game loses its predecessors' sense of you having to coordinate a complex invasion. Here you just tend to control one or two of these soldiers in a given mission, sneaking your way past Nazis or killing them in droves. The missions themselves still sometimes have an open-ended feel, such that you may have multiple objectives you can tackle in any order. But larger missions are divided up into multiple smaller zones, which diminishes the sense that you're deep behind enemy lines. The presentation isn't particularly compelling either, especially on the console versions, which look really bland. These missions feel like your average first-person shooter levels

Black (Xbox)

Black is an explosion-filled first-person shooter from Criterion Games, the company responsible for bringing explosions to driving games with the Burnout series. Like the Burnout games, Black packs in a lot of firepower. It seems like something's blowing up every minute or two, and this helps the game make an absolutely killer first impression. The action, however, doesn't hold up for long. Black quickly falls into a rut that not even amazing-looking blast effects can save it from.

Black's story puts you in the shoes of a soldier named Keller. You begin the game with a cutscene that shows Keller in chains, being grilled by a slimy government type. Every single full-motion video cutscene in the game returns to this interrogation, which sets up each of the eight missions as flashbacks covering the previous four days. Over time, you learn that your objective was to take out some sort of arms-dealing terrorist outfit known as the Seventh Wave, and its leader, an off-the-farm ex-operative known as Lennox. But beyond lots of shadowy, Black Ops-style talk, there's not much to the story. That includes the final confrontation (or lack thereof) and ending, which is almost painfully disappointing in its brevity. One could say, given the game's attempts at re-creating the short-on-story, long-on-muzzle-flash activities you'd find in a typical action movie, that the way the game focuses on the gunplay fits, but even action classics like Commando have at least some closure.

Monday, April 5, 2010

Brain Lara International Cricket 2005 (Xbox)

Brian Lara International Cricket 2005 (BLIC) (also known as Ricky Ponting Cricket in Australia and New Zealand) is a cricket video game from Codemasters, available on Xbox, PlayStation 2 and Windows PC platforms. released on 21 July, 2005, which was the first day of the 2005 Ashes series. The game is followed by Brian Lara International Cricket 2007 (Ricky Ponting International Cricket 2007 in Australia and New Zealand and Yuvraj Singh International Cricket in India).

Need For Speed: Most Wanted (Xbox)

Need for Speed: Most Wanted (NFS: MW) is a racing video game, developed by EA Black Box game's street racing-oriented game play, with certain (but not all) customization options from the Need for Speed: Underground series. The game is also succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.
Most Wanted has been released for Windows-based personal computers, the PlayStation 2, PlayStation Portable, Nintendo GameCube, Xbox, Xbox 360 (as a launch title), Game BoyAdvance, Nintendo DS and mobile phones. Another version of Most Wanted, titled Need for Speed: Most Wanted: 5-1-0 has been released for the PlayStation Portable. This is the first game in the Need for Speed series to be rated T (even though the European version is Still Rated 3+).

Halo 2 (Xbox)

Developer: Bungie
Publisher: Microsoft
Year Released: 2004
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Say what you will about the somewhat confused story mode, the online game alone is nearly enough to get Halo 2 to the top of our list. Full clan and party support, excellent matchmaking, tons of customization options, and innovative web options all combined to give Halo 2 the best Live experience to date. Halo 2 provided everything we could have wanted in Xbox Live and helped set the stage for the Xbox 360's current success. Oh, and did we mention that Halo 2 online still provides a huge adrenaline rush to this day? Well it does. There's a reason Halo 2 was the most played Xbox Live game until Gears of War shipped. It simply is the complete online package.

Grand Theft Auto: San Andreas (Xbox)

Developers: Rockstar
NorthPublishers: Rockstar Games
Year Released: 2004
While the GTA III easily had the most profound effect and influence on the industry, from game development to production values to taking a stance on mature themes, the biggest, baddest and best game in the series is Grand Theft Auto: San Andreas. The three-city game, filled with mini-games, side quests and countryside, was far and above the biggest game, in virtual physical space, of its kind. The innovative character growth and customization along with the use of NPC sidekicks, the use of simple vehicles like bicycles, and the African-American central character, CJ, pushed the game to its limits in all respects. Naturally, Rockstar infused the game with its own brand of style, continuity, and pop cultural references, which boosted it far above any game in its genre. GTA San Andreas is the quintessential game of its kind and the crown jewel of thug-style sandbox games in the previous generation.

Tony Hawk’s American Wasteland (Xbox)

Tony Hawk's American Wasteland, abbreviated to THAW, is a video game that was released for the PS2, Xbox, Xbox 360, Nintendo GameCube and PC on October 18, 2005. Part of the Tony Hawk series, the game was developed by Neversoft and published by Activision.
The PC version of the game was ported and published by Aspyr. Tony Hawk's American Wasteland is the first Tony Hawk game to support Xbox Live; online play was previously limited to the PlayStation 2 and PC. The Nintendo DS version of this game, Tony Hawk's American Sk8land, features Wi-Fi capabilities. It is the first third-party DS game to have online support. A Game Boy Advance version of the game was released as well under the same name.

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Features
Tony Hawk's American Wasteland is the first game in the Tony Hawk franchise that allowed players to play in one large level without loading times in between. In the September 2005 edition of Game Informer, a map was shown displaying THAW's Los Angeles with an insert of an overhead view of the Boston stage from Tony Hawk's Underground 2 for comparison. The Boston level appeared to be about three quarters the size of one THAW area, with the exception of the "Vans Skatepark" and "Casino" areas.